So here is the quick overview over the Half-Giant. It’s gonna teach you what you need to know when you want to PICK a race for your character. This information has been enriched by the works done by Soulreaver and Caldera.
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HALF-GIANTS get a plus 60 strength and plus 65 constitution.
Powers granted:
- Brawny: increases your Critical Damage statistic by 10%.
- Gigantism: large physical size requires you to eat more often, reducing your Food Regen Rate by 10 seconds.
- Maken Me Mad!: grants a stack of Maken Me Mad whenever you are damaged for less than 200 Health. If five stacks are gained in 30 seconds, gain Giant Smash. Giant Smash increases your Damage Bonus and Healing Bonus statistics by 5% for 12 seconds, and also restores some of your class specific resource.
- Sticks and Stones: increases your Logging and Quarrying statistics by 10.
- Blood of the Giant: increases your damage in size.
- Backhand: stuns an enemy
- standard dodge roll.
Available Classes
Available classes for the half-giant are the Champion, the Myrmidon and the Cleric.
Available Disciplines
Half-Giants get access to the following Disciplines
Heavy Hitter • reverberating blow (attack: target enemey pulses damaging aura)• overwhelming odds (passive: gain resistance when enemies near) Scrapper • in the fray (buff: increases yout attack power lifesteal)• death throws (passive: area knockdown on retaliation) Sparring • sparring (passive: increases basic attack damage) Spirit Whip • spirit whip (passive: melee basic attacks hit multiple enemies)