This Article is currently WIP. Due to technical difficulties I have to redo all the Class Guides…
Talents & Skills
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This is a almost Ranged Damage Dealer cleric build. You will sacrifice healing on several abilities in exchange for damage. It also reduced the soul power cost of your Divine Order (damage ultimate) by 500. You will have increased range (6m), you will gain a power called Searing Light instead of Flash of Light, which works as an interrupt. Your illuminate will not heal buy replenish resources and increase your critical hit chance. Your passive causes your critical basic attacks to reset the cooldown of your Searing Light. Meaning you can spam interrupts with enough crit chance.
Your more or less full Healer build. You will have lots of increased support stats, like support power, critical healing chance and critical healing amount. This is the only build that will make illuminate heal group members. And your Hand of the Gods (aoe root) will also heal all friendly targets within it’s deploy radius.
This build is more of a hybrid Crowd Control / Healer build, you will still get support stats like support power, but you will also gain more CC. your Holy symbol will now also knock down up to three enemies when it’s deployed, your AoE has it’s radius increased (double radius), and your Divine Order ultimate (if you choose to use it) will reset the cooldown of several powers. You will also be able to stun enemies, with your next basic attack after using illuminate.
Your passive recovers mana and increases basic attack damage everytime you apply CC. Stacking 3 times.
The Cleric Class gets access to the following Disciplines.