Dear Crows, let me give you a quick overview on the BATTLE Domain of Crowfall and which Major and Minor Disciplines they give you access to. If you want to check out what each Specialization Class brings to the table check out my Races and Classes Guide.
CREDIT: I want to thank Tinnis, who made an invaluable contribution by providing the descriptions of the disciplines I could copy paste as captions to you can search the disciplines and their abilities.
BATTLE DOMAIN DISCIPLINES
Butcher • tenderize (attack: adds a debuff to an enemy that makes them take more bleeding damage for 15 seconds)• angel of death (passive: increase enemy damage at low health) Dazzler • dazzling blade (attack: reduce enemy crit hit chance)• resolution (passive: gain damage when enemies near) Demolisher • cracked armor (buff: increases group crushing penetration)• shield breaker (attack: cancel and punish block and parry) Fortifier • sanctuary (field increase allies resitances) • overwhelming odds (passive: gain resistance when enemies near) Heavy Hitter • reverberating blow (attack: target enemey pulses damaging aura)• overwhelming odds (passive: gain resistance when enemies near) Hellraiser • pin cushion (baarrier negates piercing damage)• needlin’ haystack (reflect piercing damage; attackers bleed) Paragon • rehabilitation (target ally heal over time scaling with stamina)• vengeful aura (aura: increase the attack power of your group) Scrapper • in the fray (buff: increases yout attack power lifesteal)• death throws (passive: area knockdown on retaliation) Twister Of Fate • blade turning (barrier negates slashing damage)• fortification (group increase health max) Crazy Pills • crazy pills (passive: increase damage on low resource) Eminently Punchable • hit me (passive: gain resource on enemy hit) Marked For Death • marked for death (mark a target to take increased damage from your group members) Payback • payback (passive: gain crit following retaliation) Pound Of Flesh • pound of flesh (passive: damge bonus versus high health) Sparring • sparring (passive: increases basic attack damage) Spirit Whip • spirit whip (passive: melee basic attacks hit multiple enemies)