The duelists can be played as GUINECEANS. So not really much of a choice here.
The Duelist can wear Leather and has access to Rapiers and Pistols.
Check out all the available Weapon Skins for your Weapons.
Attributes are pretty straight forward in Crowfall. Your Primary Attributes in Crowfall are STRENGTH, DEXTERITY, INTELLECT, SPIRIT and CONSTITUTION.
If you are building a character that is focusing on DAMAGE, the secondary stat you want to push as high as possible is ATTACK POWER (AP). For the DUELIST Attack Power is increased by DEXTERITY. 1 Attribute Point gives you 2 AP.
Here are the most important secondary stats and by which ATTRIBUTES they are influenced:
STRENGTH: Damage Bonus.
DEXTERITY: Critical Strike Chance, Critical Healing Chance and Physical Resistances (Crushing, Piercing, Slashing) and Bleed Resistances.
INTELLECT: Critical Hit Damage, Critical Heal Amount and Healing Bonus.
SPIRIT: Each Point of Spirit gives you 4 Support Power, which is the primary stat for Healers. It also increases your Elemental Resistances (Electricity, Fire, Ice)
CONSTITUTION: Each point of CON grants you 20 HP. It also influences Organic resistances (Disease, Nature, Poison)
Talents & Skills
Vanish puts you into stealth leaving behind a barrel of explosives that damages enemies after a while and knocks them down. It’s also granting you high damage mitigation and CC immunity for 5 seconds and cleanses most negative effects and Dots.
Check out this amazing Talent Builder by La Communauté de l’Arbre Clair.
The Talent builder is also listing all Skills.
All promotion Classes of the Duelist get extra Attack Power, Rapier and Pistol Mastery, which means you will be able to equip the runic Versions of these Weapons.
Pistol duelist as we know it, the classical Ranged Damage Dealer. You gain Ranged Distance Bonus, Physical Armor Penetration, Piercing and Crushing Damage Bonus. The Slayer is best played with 2 Pistols. On scoring Critical hits you gain stacks of FEELING LUCKY that improve the abilities KEEN GUARD, INCONCIEVABLE and grant you a Dodge Pip at 10 stacks. You get an alternative Ultimate DYNAMITE, which leaps you forward and leaves behind a barrel of explosives, while restoring a Dodge Pip. Your PEPPERBOX SHOT – a cone AoE – deals 50% more damage. KEEN GUARD also gives you Critical Strike Chance and Critical Damage Amount Buff and FLINTLOCK SHOT now generates an additional Pip when used. Basic Attacks have a chance to reset the CD of FLINTLOCK SHOT.
The Dirge is the full melee build of the Duelist. You can now wear Mail and Plate Armor. You get a lot of extra HP, Critical Damage Amount, Personal Healing Modifier, Piercing and Crushing Damage Bonus. You get access to LUNGE that leaps you towards a target, deals damage, applies a bleed, knockdown and dismounts. Your IMPALE single target stuns at 5 pips and deals extra damage to targets below 50% health. PEPPERBOX SHOT now roots at 5 pips and reduces Piercing Mitigation. KEEN GUARD now heals you scaling with Pips and has a reduced cooldown. FLINTLOCK SHOT has increased damage against Bleeding targets.
The Vanguard Scout is a Stealth focused Promotion. You get extra HP, Stealth, Ranged Distance Bonus, Critical Damage Amount, Stealth Damage, Piercing and Crushing Bonus. You can go into stealth after drooping below 50% health every 5 minutes. You apply a bleed whenever you stun or knockdown an enemy. Your PEPPERBOX SHOT now inflicts Stun on 5 Pips. KEEN GUARD has a chance to slow enemies when the hit you while it is active. FLINTLOCKSHOT increases your movement speed when used.
The Duelist Class gets access to the following Disciplines.
Defender • hunker down (field increase damage; resist all)• dig in (passive: crit defense on low health) Grim Reaper • shrivel (attack: blackmantle; disease; expose punish)• ghost army (attack: damage multiple enemies; healing) Tubthumper • spite (passive: regenerate when sutnned; knocked down)• escapology (passive: gain increased resolve from control effects) Tunnel King • go for broke (attack: leap from your burrow to deliver a barrage of bullets, then re-enter your burrow if you take no damage during the attack)• snipe (attack: exit stealth to shoot a target and generate two pips) Archery • grants: arrows, recurve bow, ranged tray Recon • recon (stealth: exposes target) Sparring • sparring (passive: increases basic attack damage) Thornshield • thornshield (activate thorns)