
This Article is currently WIP. Due to technical difficulties I have to redo all the Class Guides…
Playable Races
The Ranger can be played as ELKEN, HALF-ELF, MINOTAUR, HUMAN and WOOD-ELF.
Attributes
Talents & Skills
Check out this amazing Talent Builder by La Communauté de l’Arbre Clair.
The Talent builder is also listing all Skills.
Promotion Classes
Archer
Ranged heavy pure damage, you can reduce enemy damage with barrage, and archers stake prevents movement reduction/root effects. You will gain suppression shot, and increased range (+9m), your rapid fire can expose punish targets.
Your passive revolves around standing still and spamming basic bow shots.
Warden
The talents lean towards full melee damage dealer builds, revolves around traps (major burning damage and debuffs – including anti stealth), you gain forest step (melee teleport to targets), and you can buff your group with damage bonuses.
You also reduce a lot of damage taken, both from your archers stake, and you’ll be able to wear mail with this promotion class.
Brigand
You are now a stealth/melee damage dealer, you gain a stealth tray with the Ambush power. Your archers stake will instantly slow in a big field, and you’ll have an empowered cross slash to apply severe bleed to your target. You will also do increased damage behind targets.
Your passive is a buff stacking up damage for your next Dagger spin, stacking 10 times (max + 250% damage).
Disciplines
The Ranger Class gets access to the following Disciplines.
Arcane Archer • arcane arrow (attack: applies armor break to enemies in its path)• arcane barrier (gain a barrier, and elemental barrier resistance) Sharpshooter • binding arrows (attack: ground target area root)• all clear (passive: increase damage when apart from enemies) Dead Eye • multi-shot (attack: cone damage five enemies)• careless whisper (passive: basic attacks buff crit stats) Fencer • cut and thrust (attack: stun vs block or parry)• critical dodge (passive: critical strikes restore dodge) Master Of Swords • critical hack (attack: increase critical strike)• iron skin (increase slashing resistance; reduce weapon resource cost) Thorny Warrior • dagger spin (attack: damages enemies in an area)• root stake (field: roots enemies) All Clear • all clear (passive: increase damge when apart from enemies) Hunter • shadow alertness (buff: increase group perception, attack power. detects stealth)• hyper alert (passive: alertness cooldown decreased) Skullcracker • (wrong disc name/power?) archers stake (creates a field granting attack power) Stay In The Fight • stay in the fight (passive: basic attacks have no cost when low on resources) Thornshield • thornshield (activate thorns)
Source: Calderas breakdown of the 5.8 promotion classes: