Crowfall Druid Class Guide


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Attributes

Let’s start talking about attributes for a Druid and how you want to spend your attribute points you get from leveling.

INTELLECT: Increases your Attack Power, Critical Damage Amount and Healing Bonus. This is your your primary stat if you want to do damage and your secondary stat if you want to do healing .

STRENGTH: Increases your Damage Bonus. This is your third stat you wanna go for if you want to deal damage.

DEXTERITY: Increases your Critical Strike chance and Resist All. This is your secondary stat you wanna go for if you wand to deal damage.

SPIRIT: Increases your Support Power. This is your primary stat if you want to do healing.

CONSTITUTION: This increases your Health and Barrier Bonus. Don’t focus on this, unless you need a bigger health pool for some reason.

Talents

(Coming soon) I’ll add Talent trees after the Promotion Classes have been reworked.

The next thing we want to talk about are Talents. This graphic gives you a good overview on the Talents you want to pick.

Promotion Classes

Stormcaller

Stormcaller Promotion Passive: Capacitor

full dps promotion class. Your life tray will be removed, in exchange for damage. You are able to instant buff yourself with Nature’s Avatar (big damage buff), you will gain access to lightning burst (AoE lightning), and your faerie fire/faerie flames will be enhanced, so they also reduces the targets electric armor by 15%. Your passive will stack up a buff, that at 8 stacks will give you a lightning shield.

Archdruid

Archdruid Promotion Passive: Force of Nature

This is the hybrid druid build. You will be switching a lot from life to death tray and vice versa. You have enhanced buffs, Bark Skin have 200% increased thorns. Nature’s Avatar is now an instant group buff, giving all group members increased offensive stats. You will gain the power Shroud of Darkness, and Blight is enhanced, so your orbs deal 25% more damage when they explode. Your passive cites the way the build has to be played, if you successfully hit with more than 3 orbs when you use blight you get a buff, +75% dmg/healing for 20 seconds. So you will be exploding lots of orbs!

Earthkeeper

Earthkeeper Promotion Passive: Commune with Nature

This is the full support druid. You have lot’s of selfhealing, everytime allies pick up healing orbs, you also get healed, your Bark Skin now only applies to you and heals you with a HoT. You gain access to Healing Rain. And your Nature’s Avatar can now hit two targets when you channel, it will automatically apply to a nearby ally, 8m within your target. Your passive is an automatic Essence dump, which will then also replenish resources to group members. Can trigger every 45 seconds.

 Abilities

In this section I will walk you through the core Kit of the Druid.

Death Surge (Ultimate for Damage)

Death Surge

Essence Scram (Ultimate for Healing)

Essence Scram

Faerie Flames

Faerie Flames

Sacrifice (with Talent: Ritual Sacrifice)

Ritual Sacrifice

Through the Talent Ritual Sacrifice you can reduce the health cost of Ritual Sacrifice from 20% to 8%.

Nature’s Grace

Nature’s Grace

Lightning Burst -> Lightning Strike -> Aurora Emitter

Lightning Burst -> Lightning Strike -> Aurora Emitter

Gaea’s Wail

Gaea’s Wail

Call Storm

Call Storm

Bark Skin

Bark Skin

Additional Abilities for Stormcaller

Kinetic Boost

Kinetic Boost

Resurrection

Resurrection

Storm Avatar

Storm Avatar

Additional Abilities for Archdruid

Blight

Blight

Grasping Root

Grasping Root

Circle of Life

Circle of Life

Additional Abilities for Earthkeeper

Soothing Winds

Soothing Winds

Circle of Life

Circle of Life

Will O’ Wisp

Will O’ Wisp

Ironwood Body (passive)

Ironwood Body (passive)

Credit for Promotion Summary: Calderas breakdown of the 5.8 promotion classes

Disciplines

(Coming soon)

Since a major rework of the major Disciplines has been announced I will add this section after that.

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