So here is the quick overview over the Half-Elf. It’s gonna teach you what you need to know when you want to PICK a race for your character. This information has been enriched by the works done by Soulreaver and Caldera.
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HALF-ELVES get plus 60 dexterity, plus 30 intellect and plus 30 spirit.
Powers granted:
- Bandit’s Armor: protects you with a Barrier preventing up to 1000 Piercing damage or 500 damage of other types for 15 seconds. (Activated power)
- Lay of The Land: increases your Mining statistic by 15.
- Past Lives: unlocks an additional Minor Discipline Slot.
- Trailblazer: increases your Out of Combat Movement Speed by 15% after you Pathfind a trail. Pathfinding automatically happens whenever you leave combat.
- Wildkin’s Retort: heals 6% of your maximum Health every second for 4 seconds whenever you are the victim of a Knockdown, Stun, Root, or Snare.
- standard dodge roll.
Available Classes
Available classes for Half-Elfs are the Ranger, the Assassin and the Druid.
Available Disciplines
Half-Elfs get access to the following Disciplines
Pack Leader • form life (heal: place healing orbs)• pack avatar (increase damage bonus and critical strike for your group) Standard Bearer • rallying banner (group attack power; rescue healing; slow cleanse)• resolution (passive: gain damage when enemies near) Moon Elf • moon elf heritage (passive: increase perception, ranged distance bonus, far-sight at night) Sun Elf Heritage • sun elf heritage (passive: increases perception, ranged distance bonus, far-sight during the day)•