Dear Crows, let me give you a quick overview on the FROST Domain of Crowfall and which Major and Minor Disciplines they give you access to. If you want to check out what each Specialization Class brings to the table check out my Races and Classes Guide.
CREDIT: I want to thank Tinnis, who made an invaluable contribution by providing the descriptions of the disciplines I could copy paste as captions to you can search the disciplines and their abilities.
FROST DOMAIN DISCIPLINES
Abominable Snowman • aura of terror (lingering enemies suffer frostbite; suppression)• terrifying features (passive: attackers periodically stunned) Elementalist • neutralize elements (remove group burning, frostbite, electrocution and poison)• sentinel (increase critical chance when standing still) Frostbiter • decay (attack:frostbite; expose punish)• rotting frost (passive: applies blackmantle when you apply frostbite) Frozen Dancer • frigid ground (attack: apply frostbite in a line)• harsh elements (passive: reduce enemy ice resistance on applying frostbite) Master Of Focus • chaos orb (attack: slow pulsing damage projectile)• mana shield (mana reinforced barrier) Petrifier • petrification illusion (increase basic attack damage and adds slow to 3rd basic attack)• nothing to lose (increase crit hit chance amount) Reality Warper • spiritual decay (decrease healing bonus of enemies around you)• • shrivel (attack: blackmantle; disease; expose punish) Tundra Mage • brittle armor (attack: reduces physical mitigations)• freezing storm (attack: slows, then stuns an area) Crazy Pills • crazy pills (passive: increase damage on low resource) Finish Him • finish him (passive increase execute power damge) Payback • payback (passive: gain crit following retaliation) Revenge • revenge (passive: increase critical % after stealth attacked) Rupture Barrier • rupture barrier (passive: increase damage vs barriers. gain resource) Spirit Whip • spirit whip (passive: melee basic attacks hit multiple enemies) Sturdy • sturdy (passive: reduce health loss on high health) Stay In The Fight • stay in the fight (passive: basic attacks have no cost when low on resources) Thornshield • thornshield (activate thorns)