So here is the quick overview over the Human. It’s gonna teach you what you need to know when you want to PICK a race for your character. This information has been enriched by the works done by Soulreaver and Caldera.
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The HUMANS get plus 30 strength.
Powers granted:
- Gemcutter: increases your Jewelcrafting and Jewelcrafting Experimentation statistics by 10.
- Hero’s Blood: increase your power bar slot by 1.
- Pain Tolerance: reduce damage taken by 3%.
- Past Lives: grants and unlocks an extra Minor Discipline Slot.
- Candle That Burns: increase your Damage Bonus by 10% while also making your powers cost more by 5% for 12 seconds.
- standard Dodge.
Available Classes
Available classes for the Humans are the Knight, the Templar, the Ranger, and the Cleric.
Available Disciplines
Humans get access to the following Disciplines
Cloisterer • benediction (group increase bleed resistance)• spite (passive: regenerate when stunned; knocked down) Freedom Fighter • free action (group crowd control immunity; cleanse)• purify (removes group blackmantle, frostbite, pulsing damge aura and disease) Standard Bearer • rallying banner (group attack power; rescue healing; slow cleanse)• resolution (passive: gain damage when enemies near) Thorny Warrior • dagger spin (attack: damages enemies in an area)• root stake (field: roots enemies) Blood Rose • blood rose (passive: healed targets gain thornshield buff) Guardian Rhythms • guardian rhythms (song: increase group mitigation) Sparring • sparring (passive: increases basic attack damage) Underdog • underdog (passive: gain attack power when stunned; knocked down)