Crowfall: Races and Classes Overview Guide

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So I’m not gonna only talk about the CLASSES. I’m also going to talk about the RACES because they have abilities too: actives and passives. So you need to know about the classes in order to know what you want to get. Also, the race is going to determine what your armor looks like.

Let me quickly say something about VESSELS. I’m not gonna go in depth, you should just know that you start with a white character and the character base is a craftable item so a necromancer can make a green, blue, epic or legendary vessel for you. You have to create a new class. You level it up again and it just ROCKS. It’s gonna make a BIG difference.


So here is the quick overview over the RACES. It’s gonna teach you what you need to know when you want to PICK a race for your character. This information has been enriched by the works done by Soulreaver and Caldera.


Centaurs have benefits for constitution and get a horseshoe slot.

Available classes for them are: Knight, Champion and Cleric.

Considering their racial abilities: they have plus 30 bonus on constitution.


  • Hungry as a Horse: large physical size requires you to eat more often, reducing your Food Regen Rate by 20 seconds.
  • Legion’s Strength: increases all nearby group members’ Attack Power and Attack Power statistics by 75.
  • Sure Footed: prevents damage from causing you to be dismounted.
  • Trailblazer: increases your Out of Combat Movement Speed by 15% after you Pathfind a trail. Pathfinding automatically happens whenever you leave combat.
  • Wild Charge: Charges forward, hits an enemy and is breaking their armor (so armor reduction).
  • Rear Kick: Knocks down enemies standing behind.
  • Dash: Dodge in the direction that you are moving.

ELKENS get a bonus for constitution and strength and the quiver proficiency.

Available classes for the ELKENS are: Knight, Confessor, Templar, Ranger and Cleric.

The Elkens gets 60 extra Constitution, and 30 extra Strength.


  • Follow-Through: increases your Ranged Distance Bonus Cap by 5.
  • Gaea’s Tears: increases your Critical Healing Amount statistic by 10%.
  • Tannin Techniques: increases your Leatherworking and Leatherworking Experimentation statistics by 10.
  • Trailmaster: increases your Out of Combat Movement Speed by 25% after you Pathfind a trail. Pathfinding automatically happens whenever you leave combat.
  • Head Butt: charges forward and knocks down your enemies.
  • Gestalt: temporarily detect Stealth
  • Standard Dash.



The FAES have a strong focus on DEXTERITY.

Available classes for them are: Knight, Assassin, Druid and Frostweaver.

They have a RACIAL BONUS of 30 intellect and dexterity.


  • Born Under The Knife: increases your Power Damage Bonus: Melee statistic by 3%.
  • Toxic Tolerance: increases your Organic Resistance statistic by 5%.
  • Improbable Antidote: has a chance to instantly remove all Toxin effects on you whenever a Toxin effect is applied to you.
  • Glide: reduces your falling speed. You can activate this power with the jump key after a successful double jump or while falling.
  • Faerie Fire: debuff that decreases the anti-critical hit chance
  • Dodge: Works more like a Teleport, which can also be quite useful in some situations.



The GUINECEANS also have a quite strong focus on dexterity.

Available classes for them are the Knight, the Cleric, and they are the only race that can play the Duelist.

GUINECEANS have a plus 60 bonus on dexterity and a plus 30 bonus on intellect.

They also get an extra Ring slot.


  • Double Jump: jump again while near the apex of your first jump.
  • Epicurean: increases your food consumption statistic by 15%.
  • Superior Weapons: increases your Weapon Damage statistic by 8.
  • Caravan Master: increases your Plentiful Haul statistic by 1.
  • Guinecean Burrow: acts like a racial stealth where they can basically dig under the earth. In the future, this will only work though if you are moving on dirt so if you are moving on stone this ability will be disabled.
  • standard Dodge.
  • they are incredibly cute.



HALF-GIANTS have a very strong focus on strength and constitution.

HALF-GIANTS give you the biggest strength bonuses in the game and coming with that also giving you a lot of constitution.

Available classes for the half-giant are the Champion, the Myrmidon and the Cleric.

Half-giants give you a plus 65 bonus on constitution but they need more food.

They also give you a plus 60 bonus on strength.


  • Brawny: increases your Critical Damage statistic by 10%.
  • Gigantism: large physical size requires you to eat more often, reducing your Food Regen Rate by 10 seconds.
  • Maken Me Mad!: grants a stack of Maken Me Mad whenever you are damaged for less than 200 Health. If five stacks are gained in 30 seconds, gain Giant Smash. Giant Smash increases your Damage Bonus and Healing Bonus statistics by 5% for 12 seconds, and also restores some of your class specific resource.
  • Sticks and Stones: increases your Logging and Quarrying statistics by 10.
  • Blood of the Giant: increases your damage in size.
  • Backhand: stuns an enemy
  • standard dodge roll.


The HALF-ELVES are also quite balanced class.

Available classes for them are the Ranger, the Assassin and the Druid.

They get a plus 60 bonus on dexterity a plus 30 bonus on intellect and a plus 30 bonus on spirit, which is a primary attribute for healers.


  • Bandit’s Armor: protects you with a Barrier preventing up to 1000 Piercing damage or 500 damage of other types for 15 seconds. (Activated power)
  • Lay of The Land: increases your Mining statistic by 15.
  • Past Lives: unlocks an additional Minor Discipline Slot.
  • Trailblazer: increases your Out of Combat Movement Speed by 15% after you Pathfind a trail. Pathfinding automatically happens whenever you leave combat.
  • Wildkin’s Retort: heals 6% of your maximum Health every second for 4 seconds whenever you are the victim of a Knockdown, Stun, Root, or Snare.
  • standard dodge roll.



The HIGH-ELVES are quite dexterity and intellect based considering their attributes.

Playable classes for the HIGH-ELVES are the Knight, the Confessor, the Assassin and the Frostweaver.

They get plus 30 bonus to intellect and an additional amulet slot.


  • Acrobatics: has a chance to instantly restore 1 Dodge Power when performing a right-click Dive Roll.
  • Hauteur: increases your Critical Damage statistic by 5%.
  • Vanity: increases your Elemental Resistance statistic by 500.
  • Mental Fortitude: Reduces the resource costs of all your abilities.
  • Humiliate: Debuff, that increases resource cost multiplier.





The HUMANS as usual are probably the most balanced of all classes, even though you shouldn’t underestimate them.

Available classes for them are the Knight, the Templar, the Ranger, and the Cleric.

They get a plus 30 bonus on strength


  • Gemcutter: increases your Jewelcrafting and Jewelcrafting Experimentation statistics by 10.
  • Hero’s Blood: increase your power bar slot by 1.
  • Pain Tolerance: reduce damage taken by 3%.
  • Past Lives: grants and unlocks a Minor Discipline Slot.
  • Candle That Burns: increase your Damage Bonus by 10% while also making your powers cost more by 5% for 12 seconds.
  • standard Dodge.



The MINOTAURS are a rather strength, dexterity and constitution based race.

Available classes for them are the Ranger, Champion and Myrmidon.

They get a plus 35 bonus on constitution, plus 30 dexterity.


  • Thick Skin: increases your Resist All statistic by 300.
  • Gigantism: large physical size requires you to eat more often, reducing your Food Regen Rate by 10 seconds.
  • Unbreakable: grants immunity to all Stun effects that hit you from the front.
  • Waste Not, Want not: Increases your Skinning statistics by 15.
  • Bloodthirst: which heals them for 50% of the taken damage. But very similar to the Myrmidon mechanic, they get to this damage as a DoT afterwards.
  • Bull Rush: charge forward, damage enemies and knock them down.
  • Dodge: Also deals AoE damage in the area the dodge ends.



The NETHARIS are a rather intellect based class.

Available classes for them are the Confessor, the Templar and the Assassin.

The NETHARIS get 30 extra intellect.


  • Desert Winds: increases your Health Regen: Out of Combat statistic by 20.
  • Subcuticular Suturing: increases your Necromancy and Necromancy Experimentation statistics by 10.
  • Sun-Kissed Skin: increases your Anti-Critical Strike statistic by 3%.
  • Walk Without Rhythm: increases your Movement Speed: Stealth statistic by 20%.
  • Call of Flames: sets nearby enemies on fire.
  • Dodge: a really cool animation, where flames shoot out of their hand and feet. Even though gameplay wise it doesn’t serve a specific purpose.



The STONEBORNS are a very strength and constitution based race.

Available classes for them are the Knight, the Champion, the Myrmidon and the Cleric.

They get the highest bonus on Constitution with plus 75 points. They get an additional 30 spirit and they get an additional 30 strength which makes them optimal tanky healers.


  • Blood of the Mountain: increases your Incoming Healing statistic by 15%.
  • Coagulation: has a chance to instantly remove all Bleed effects on you whenever a Bleed effect is applied to you.
  • High Forge Apprentice: increases your Blacksmithing and Blacksmithing Experimentation statistics by 10.
  • I Get Knocked Down: reduces the length of Knockdowns you suffer by two seconds and increases Damage Bonus and Healing Bonus statistics by 5% for 12 seconds after suffering a Knockdown.
  • Stone skin: receive reduced damaged and become poison immune.
  • standard dodge.



Last but not least are the WOOD-ELVES!

They have a focus on dexterity, spirit and constitution.

Available classes to them are the Ranger, the Druid, and the Frostweaver.

They get 30 extra spirit.


  • Nature Resistance: increases your Nature Resistance statistic by 1000.
  • Reflection of Nature: increases your Critical Healing Chance statistic by 3%.
  • Shaper of Wood: increases your Woodworking and Woodworking Experimentation statistics by 10.
  • Trailblazer: increases your Out of Combat Movement Speed by 15% after you Pathfind a trail. Pathfinding automatically happens whenever you leave combat.
  • Camouflage: Makes you camouflaged and even invisible if you don’t move for 3 seconds.
  • Dodge: This ability is a blink so they really move instantly from A to B instead of rolling somewhere.



In this section, I will give you an overview on the CLASSES and PROMOTION CLASSES in Crowfall.


Go to the Assassin Guide if you want to learn more about this Class.

From the Crowfall Website:

Not all Crows were heroes in life. Assassins ply a darker trade; sharp knives, deadly poisons and silent arrows are the tools they use to carve an inglorious role in history. Untrustworthy and ruthless, these dark mercenaries rarely travel in groups and begrudge military discipline – but their subtle skills are quite effective when it comes to toppling regimes and ending dynasties.

AVAILABLE RACES for the assassin are the FAE, the HALF-ELF, the HIGH-ELF and the NETHARI.

Promotion Classes:

The Assassin can be played as the following Promotion Classes:

  • Cutthroat: Melee Damage Dealer that can wear Leather Armor
  • Blackguard: Healer that can wear Mail Armor
  • Vandal: Melee Crowd Control that can wear Leather Armor

Go to the Assassin Guide if you want to learn more about this Class.


Check out my in-depth Champion Guide!

From the Crowfall Website:

Mercenaries, protectors, conquerors, and warlords – the title of Champion is given only to warriors who, both literally and figuratively, rise above the rest and to become the best of their kind. Hailing from a variety of cultures and professions, all great Champions share one common trait: they shine in their ability to face others in one-on-one combat and emerge victorious. In death, Champions are often chosen to fight for the gods, carrying on in the afterlife much as they did while living: fighting for a cause, noble or otherwise, and leaving a trail of bodies in their wake.


For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

Alpha Warrior:
This build revolves a lot around getting critical hits, you will gain a lot of dominance stacks, both through your leap and basic attack crits. Neckbreaker (ultimate) can now also benefit from dominance stacks. Rend will reduce your enemies critical hit chance defense, meaning you have 7% higher chance to crit on them.
Your passive increase your critical hit chance whenever you spend a point of dominance, stacking up 10 times. MOAR CRITS

Pit Fighter:
A very tanky version of the champion. Increased self healing and maximum health, Whirling Pain also applies a barrier, you will get the ultimate “Invincible Warrior” which makes you immune to CC/DMG (like every ultimate) but also gives you a barrier and a heal over time. And it only costs 500 soul power.
Your passive gives you 100 attack power everytime you trigger a self healing effect – stacks 5 times.

This is a very CC heavy build. Not only do you get +21% duration on your CC effects, you will be able to reset your blind combo, your leap does a knockdown, your whirling pain applies a slow and then suppress to multiple enemies, and the soul power cost of your Neckbreaker ultimate is reduced to 350.
Your passive gives you +15% damage and +25% movement speed whenever you apply a crowd control effect.”

CLERIC [Video]

Go to the Cleric Guide if you want to learn more about this Class.

From the Crowfall Website:

Clerics are known by many names in life: priests, prelates, bishops, pontiffs. Some follow a single god, but most are pantheistic, devoting their lives to the study and devotion of all of the gods and studying the language of the All Father to lessen the pain and suffering of others. Most Clerics are also warriors by trade, knowing that the maelstrom of battle presents the best and most frequent opportunity to use their skills to the fullest. As Crows, Clerics spend the afterlife much as they lived, in the service of mankind and at the behest of one god – or many.


Promotion Classes:

The Cleric can be played as the following Promotion Classes:

  • Radical: Melee Damage Dealer that can wear Mail Armor
  • Crusader: Healer that can wear Plate Armor
  • Arbiter: Hybrid Healing \ Crowd Control that can wear Plate Armor

Go to the Cleric Guide if you want to learn more about this Class.


From the Crowfall Website:

The title of Confessor is officially sanctioned for use only by the Church of the Sun, but used colloquially to include the practitioners of fire magic across all cultures. Confessors spend their lives dedicated to the Art of Pyromancy, the memorization and recitation of ancient words of power that can be called upon to ignite wood, melt stone, consume flesh, or char bone. Many claim these words to be divine in nature, though the stated source differs from one culture to the next: prayers to Prince Arkon the Sun God; incantations to the Lyessa, Mother of Wyrms; or perhaps even the divine language of the All Father himself.

AVAILABLE RACES for the confessors are ELKEN, HIGH-ELF and NETHARI.

For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

A more traditional confessor build. This promotion class emphazises damage, you can gain extra basic attack damage after using Fervor, your fire tornadoes can hit the same target more times, your righteousness procs damage buffs, your singletarget stun combo doesn’t consume the debuff that explodes with damage anymore.
Your passive gives all your fire damage type powers a chance to apply severe burn to targets.

A special promotion class, this turn your confessor into a melee/tank, that excels in close combat. You’ll be able to retaliate more often, your Fervor increases your physical armor bonus, your condemnation heals you each time it hits, your righteousness also applies a barrier to you, your hellfire auro deals 50% more damage, and your tornadoes no longer consumes the aura.
You will be able to equip Mail/Plate armor, but you will also have your range reduced on your powers to 8m – but you get +20% damage.
This build will probably be really strong with the focus orbs, so you can keep your enemies close to you.

This is a CC heavy promotion class. Your condemnation will slow enemies, you won’t consume Hellfire Shield/Aura when using your knock up/tornado combos, reduced cooldown on Fervor because it’s a mana heavy playstyle, your absolution always slows your target.
Your passive has a chance to trigger Cleansing Fire when dots are applied to you – cleansing all DoTs on you, while also healing you.
Additionally you also apply Elemental Vulnerability to targets with your basic attacks.”

DRUID [Video]

Simple Photoshop template for Merchify Users creating their own posters.

Go to the  Druid Guide if you want to learn more about this Class.

From the Crowfall Website:

In life, the order of the Druids were the followers of Gaea, the Earth Mother. A cult of forest dwellers, the religion took root first with the Wood-Elves before spreading to the Fae and, rarely, took hold with those who share both Human and Wood-Elf blood. In the time since Gaea’s death, the Druidic cult has largely disbanded. Druids who choose to fight for the gods in the afterlife do so for their own reasons. Some seek vengeance, others are on a quest to find purpose. Many feel a doomed sense of loyalty to a goddess who is no more.

AVAILABLE RACES for the Druid are the FAE, HALF-ELF and WOOD-ELF.

Promotion Classes:

The Druid can be played as the following Promotion Classes:

  • Stormcaller: Ranged Damage Dealer that can wear Leather Armor
  • Earthkeeper: Healer that can wear Mail Armor
  • Archdruid: Hybrid Healing \ AoE Burst Damage that can wear Mail Armor

Go to the  Druid Guide if you want to learn more about this Class.


From the Crowfall Website:

Duelists are a rare breed, a peculiar blend of soldier made possible through the unique combination of blade skill, unnerving reflexes, and the mastery of both engineering and alchemy. This unlikely intersection of skillsets made this small race the sole creators (and users) of the alchemical material known as “gunpowder”. As Crows, as in life, Duelists tend to be loyal and trustworthy, with a calm, friendly demeanor that seems impervious to pessimism in even the darkest of situations.

AVAILABLE RACES for the duelists is the GUINECEANS. So not really much of a choice here.

For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

Pistol duelist as we know it, increased range, resetting cooldown on flintlock shot and it can be used as interrupt, also gets a new ultimate which has half the soul power cost, and grants 2 dodge pips. Very mobile and high ranged damage.
Your passive revolves around crits, stacking up a buff, which then can be consumed on either longer lasting buffs or extra dodge pips.

Vanguard Scout:
Stealth focused build, you gain increased damage from stealth, you gain a new “stealth poke” power, reduced cooldown on tunnel.
Your passive gives you lifesteal while in stealth.

Full melee builds, you can open with a knockdown from stealth with ambush, your impale single target stuns at 5 pips, redirect pain also heals you over time, and you gain increased control duration. Pepperbox shot will debuff your enemy with reduced piercing mitigation – so you can deal more damage with your impales.
Your passive makes you do more damage to targets under 50% health.”

KNIGHT [Video]

From the Crowfall Website:

A hallmark of feudal society, Knighthood is typically bestowed on men and women noble birth, binding them by oath to protect the land, the people, and the crown. A lifetime of martial study makes these noble warriors a favored choice of the gods – unfortunately, however, this code of ethics is rarely honored in the years following death as memories fade and loyalties are tested.

AVAILABLE RACES for the night are the ELKEN, the CENTAUR, the GUINECEAN, the HIGH-ELF, the HUMAN and the STONEBORN.

For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

An offensive build for the knight. Shield slam is enhanced, meaning you are considered blocking while charging it up (free defensive). Obliterate causes Bleed effects to have a 100% critical hit chance. Oath of Will increases your crit chance by 25% for 15 seconds or till you crit three times. Pursuit(charge) has it’s cooldown reduced by 50%.
Your passive has a chance to grant you a buff when using any non-basic, non-shield power, while also wielding a sword. The buff will increase your Basic attack damage by 125% and your Basic attack damage cap by 50% for 10 seconds.
Remember to wield a sword with this build!

This is a tanky knight build. You will have increased health, and several shield improvements. Increased damage on all shield powers, shield slam instantly enables shield bash when hitting a target while charged 2/3rds. Oath of Will reduces the cost of maintaining Block by 75%, and lose no additional stamina from big hits.
Pursuit also applies a Barrier when it ends.
You are able to equip Tower Shields.
Your passive increases the Shield Bash damage by 100%, and all shield powers that damages an enemy will instantly enable Shield Bash.

This is the more CC heavy knight build. You will gain stats with increased duration of CC. Shield slam can now suppress the target after charging more than 2/3rds. Chain attack will now also apply a slow to the target. Noble Blood will now also Root enemies. Pursuit will stun nearest enemy when it ends.
Your passive increases energy regeneration, gives you a buff if you stun/knockdown enemies while wearing a mace. The buff increases your damage bonus by 15% and movement speed by 25% for 6 seconds.
Remember to wield a mace with this!”


From the Crowfall Website:

Myrmidon: a general designation given to a motley collection of violent pit-fighters, heartless mercenaries, and savage barbarians. These are fighters who harness primal rage and animal instinct over professional training and skillful practice. Raw strength and grim brutality are their hallmarks. When bards sing of these warriors, the tales include legendary feats and tragic, violent ends. In death, Myrmidons are driven to fight for the gods for a variety of reasons: the promise of wealth and glory, a need for vengeance unsated in life, or simply the unwillingness to lay down their arms and pass into the afterlife peacefully.

AVAILABLE RACES for the Myrmidon are the HALF-GIANT, the MINOTAUR and the STONEBORN.

For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

High damage, revolves around the power Frenzy, where you can’t die while it’s up. This promo class has the Bloodthirst mechanic, striking bleeding targets will make you do more damage.
While Frenzy is up, you will be able to interrupt people after using several different abilities.

Battle Rager:
Tanky build, more health, reduced berserk crash damage, gives you the ability to avoid berserk crash damage while using Whirlwind, and your passive increases your max health by 50% of the damage you avoid, by avoiding berserk crashes.

This is a more AoE focused promo class, you have more CC and CC immunity than in the other builds. In addition you get a single target suppress. Whirlwind will make you immune to CC, while everytime you apply a bleed effect you also slow the target, meaning you can Whirlwind through groups of enemies, slowing them all, without being able to be CCd. You also reduce enemies critical hit defense when you slow them (stacking 5 times, 5×3%).”

RANGER [Video]

From the Crowfall Website:

The wardens of the Dying Worlds, the Rangers are Crows who in life served as hunters, trappers, spies, and scouts. In death, these wilderness defenders are often selected by the gods to act as outriders, messengers, and the advance guard for the Dying Worlds. They scout the world for survivors, scavenging the ruins for resources and torching anything that remains.


For the promotion classes, from Calderas breakdown of the 5.8 promotion classes:

Ranged heavy pure damage, you can reduce enemy damage with barrage, and archers stake prevents movement reduction/root effects. You will gain suppression shot, and increased range (+9m), your rapid fire can expose punish targets.
Your passive revolves around standing still and spamming basic bow shots.

The talents lean towards full melee builds, revolves around traps (major burning damage and debuffs – including anti stealth), you gain forest step (melee teleport to targets), and you can buff your group with damage bonuses.
You also reduce a lot of damage taken, both from your archers stake, and you’ll be able to wear mail with this promotion class.

You are now a stealth/melee ranger, you gain a stealth tray with the Ambush power. Your archers stake will instantly slow in a big field, and you’ll have an empowered cross slash to apply severe bleed to your target. You will also do increased damage behind targets.
Your passive is a buff stacking up damage for your next Dagger spin, stacking 10 times (max + 250% damage).”


Go to the Templar Guide if you want to learn more about this Class.

From the Crowfall Website:

Holy warriors who excel at both combat and divine magic, a Templar is a soldier who, in life, dedicated themselves to the service of Arkon, the God of Light and Justice. In death, however, not all Templars hold true to their earthly vows. Some swear allegiance to other gods, while others break with faith completely and fight for the highest bidder.

AVAILABLE RACES for the Templar are the ELKEN, HUMAN, and NETHARI

Promotion Classes:

The Templar can be played as the following Promotion Classes:

  • Vindicator: Melee Damage Dealer that can wear Mail Armor
  • Paladin: Hybrid Healer / Damage Dealer that can wear Plate Armor
  • Fury: Melee Crowd Control that can wear Plate Armor

Go to the Templar Guide if you want to learn more about this Class.


Go to the Frostweaver Guide if you want to learn more about this Class.

From the Crowfall Website:

Frostweavers are wizards who practice the magical art of Cryomancy; they harness ancient words of power to drain heat, freeze water and to shape ice and snow. A natural counterbalance to the art of Pyromancy, Frostweavers have ascended in power and renown since the death of Gaea. For reasons unexplained, when a world begins to feel the effects of the Hunger, it inevitably begins with the onset of an unnatural winter.

AVAILABLE RACES for the Frostweaver are FAE, HIGH-ELF and WOODELF

Promotion Classes:

The Frostguard can be played as the following Promotion Classes:

  • Frostguard: Ranged Tank / Support that can wear Plate Armor
  • Icecaller: Ranged Hybrid Healer / Support that can wear Mail Armor
  • Archmage: Ranged Damage Dealer that can wear Leather Armor

Go to the Frostweaver Guide if you want to learn more about this Class.

I hope you enjoyed the guide and found it helpful!

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