Dear Crows, let me give you a quick overview on the WAR Domain of Crowfall and which Major and Minor Disciplines they give you access to. If you want to check out what each Specialization Class brings to the table check out my Races and Classes Guide.
CREDIT: I want to thank Tinnis, who made an invaluable contribution by providing the descriptions of the disciplines I could copy paste as captions to you can search the disciplines and their abilities.
WAR DOMAIN DISCIPLINES
Blade Dancer • slashing grace (buff: increase group slashing penetration)• blood price (passive: spawn healing orbs; attack power) Blade Master • blood strike (attack: bleed multiple enemies)• blood price (passive: spawn healing orbs; attack power) Bloodletter • purgative (cleanse damage over time with healing)• exanguinate (passive: increases duration and damage of bleeds) Butcher • tenderize (attack: adds a debuff to an enemy that makes them take more bleeding damage for 15 seconds)• angel of death (passive: increase enemy damage at low health) Dirty Fighter • festering wound (attack: reduce healing; expose on healing)• crazy pills (passive: increase damage on low resource) Hellraiser • pin cushion (baarrier negates piercing damage)• needlin’ haystack (reflect piercing damage; attackers bleed) Knife Grinder • long live the fighter (passive: adds the bleeding debuff to an enemy on every third basic attack)• shrapnel (passive: chance to spread bleeds on attack) Stalker • hamstring (passive: slow enemies that are currently bleeding)• angel of death (passive: increase enemy damage at low health) Tubthumper • spite (passive: regenerate when sutnned; knocked down)• escapology (passive: gain increased resolve from control effects) Blood Pact • blood pact (passive: change power cost to health) Critical Dodge • critical dodge (passive: critical strikes restore dodge) Last Resort • last resort (passive: gain crit chance on low health) Marked For Death • marked for death (mark a target to take increased damage from your group members) Sparring • sparring (passive: increases basic attack damage) Spirit Whip • spirit whip (passive: melee basic attacks hit multiple enemies) Underdog • underdog (passive: gain attack power when stunned; knocked down)